Rush 'Hower iPhone Game Simulates Out-Of-Control Semi Roaring Down I-70 Mountain Pass

Categories: Games

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Ever wondered what would happen to an out-of-control truck speeding down the pass from the Eisenhower Tunnel in a snowstorm? Rather than finding out in real life, local game developer Ryan Seabury has just released Rush 'Hower on the iTunes App Store and Google Play. It's a free "endless runner" style game with a distinct Colorado flavor.

The idea of a high-score game on the slippery slopes of I-70 came to Seabury on a skiing trip with his kids. "My kids were asking what the runaway truck ramps were for, and so I was telling them about it, and we were talking about how how a truck could get out of control on the highway. And then the idea popped into my head from that."

See also: Fritz, a World War I Video Game, Explores the Darker Side of Conflict


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Update: Aurora Steampunk Board Game Clockwork Kingdom Raises Funding on Second Try

Categories: Games

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Chris Hershburger/Mr. B Games
Box art from Clockwork Kingdom.
Update: Clockwork Kingdom successfully met its goal with a revamped Kickstarter campaign this week, after failing to raise funding in its original effort.

"I can only speculate possibly going back to school, returning from Gencon and all the summer hoopla, that perhaps we were overlooked?" Mr. B founder Sean Brown wrote in an email to Westword. "Data would suggest all Late August projects were down across the board, so it could be just a slow time [of] year."

The new version of the Kickstarter expanded the game to five players and lowered the game's funding goal, from $20,000 to just over $13,000.

Original post: If you read fantasy or watch HBO, the story of upcoming board game Clockwork Kingdom will be instantly familiar. The king is dead, and without a successor, the nobility of the titular realm has begun to fight over the throne. But instead of dragons, these lord and ladies duke it out with Victorian-style robots.

"For me, theme is very important to a game, almost as much as it's mechanics and fun," says Sean Brown, founder of Clockwork Kingdom's Aurora-based publisher, Mr. B Games. "I want to feel immersed in the universe I am simulating."

See also: Ophir Publisher Terra Nova Aims to Bring an Ancient Economy to Tabletops

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Fritz, a World War I Video Game, Explores the Darker Side of Conflict

Categories: Games

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Daniel Tschanz/Truceful Entertainment
Art from Fritz, currently in development.
Most war games begin and end with combat, and in upcoming indie release Fritz, players get to do their fair share. They control the titular German soldier as he charges across the battlefields of World War I and grapples with the French army in the trenches. But it's in between battles that the game's real action happens.

During those lulls, Fritz visits wounded friends in the hospital, and kills time on guard duty. He reads letters from home, and struggles with the trauma of life and death on the front. By putting the player in a soldier's shoes, developers Truceful Entertainment hope to do something few games have aspired to: put a human face on one of the world's most dehumanizing practices.

See also: Hot Tin Roof May Be Colorado's Best -- and Last -- Try at Video Games

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Photos: The Modern Mythologists of MALCon

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There's a cosplay convention for everyone, it seems, from those obsessed with the world of anime to furry folk who dress up in shaggy animal suits. And then there's the Myths and Legends Con, which changes its overriding themes each year to include different sectors of mythology old and new. This past weekend, the con convened at the Ramada Plaza in Northglenn to hit the gaming tables and celebrate the characters of Harry Potter, Firefly, The Lord of the Rings, Doctor Who and My Little Pony. Photographer Danielle Lirette was there, and brought back these flights of fancy from MALCon.

See also: Meet the Furries of Rocky Mountain FurCon 2014

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See Video Games: The Movie with Colorado's game development community Sunday

Categories: Film and TV, Games

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Video games have come a long way since Space Invaders and Pong. These days, games are both a multi-billion-dollar-a-year industry and a genuine cultural force, enjoyed by people of all ages across platforms ranging from dedicated gaming consoles to Facebook.

"The average age of a gamer is like 31 now. People all over the world play games competitively," says Jet Ternlund, a local game developer and board member of the Colorado branch of the International Game Developers Association. "The gaming industry has passed up movies -- it's billions of dollars in sales. Something like 56 percent of Americans play video games -- more than half. It's huge."

See also: Five games that changed my life -- from Halo to Sorry!

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Ophir publisher Terra Nova aims to bring an ancient economy to tabletops

Categories: Games

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Courtesy of Terra Nova
Art from Ophir.
Ophir, the upcoming board game from Denver-based publisher Terra Nova, is a battle of commerce. Players take the roles of merchants in an ancient civilization, amassing trading fortunes by outwitting and outmaneuvering their opponents on the high seas.

Thematically, it's like Monopoly or Steam, but with an interesting twist: Building up your own personal fortune isn't enough to win. Instead, players have to give back to the community by contributing to the construction of the Temple of Ophir, which rises in three dimensions on the board in front of them.

See also: Super Dungeon Explore creators Soda Pop Miniatures see a future for gaming in Denver

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Photos: OhHeckYeah takes over downtown

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All photos by Brandon Marshall
On Saturday night, Denver's free gaming experience OhHeckYeah opened in the Denver Theatre District under cloudy skies. But weather couldn't dampen the participatory spirit of the immersive street arcade, and the crowd pitched right in to direct the play on downtown Denver's giant LED screens, and photographer Brandon Marshall was there to capture the action. Play OhHeckYeah on Thursday and Saturday evenings through July 26.

See also: Photos: The art and people of Fantasia at Rhinoceropolis


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Five classic arcade games that deserve the OhHeckYeah treatment

Categories: Games, Street Art

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Frogger: even more fun when played in the actual street.
Before gamers had the option to kill each other anonymously via the Internet, they had to gather in real-world arcades to do it. In that arena, friendships were made, rivalries were born and a good time was had by all. Those days are long gone, but this summer OhHeckYeah is turning Champa Street into a giant arcade to return a sense of camaraderie and fun to video games. Three blocks of Champa, from 14th Street to the 16th Street Mall, will play host to three custom-designed games this summer, turning the city's cultural center into a giant, immersive gaming experience. The simple, engaging multiplayer games are designed to be easy to play, and all of them make players use their bodies to control the action, which should lead to some good times for players and onlookers alike. On the eve of this ambitious street arcade's launch, we got to wondering what classic arcade games might work well in the body-controlled, street-filling format of OhHeckYeah's creations. Here are five that would make the jump beautifully.

See also: The ten best geek events in Denver for June

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Super Dungeon Explore creators Soda Pop Miniatures see a future for gaming in Denver

Categories: Games

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Courtesy of Soda Pop Miniatures
Super Dungeon Explore: Forgotten King doesn't look like your standard, blood-and-chainmail tabletop wargame. The monsters are rotund and cartoony, and the heroes, with their anime eyes and giant heads balanced on tiny bodies, look like children's toys. It's a remarkably gentle entry in a genre that takes violence as its primary theme, more Super Mario than Warhammer.

"[Miniatures games] have always addressed a very core audience of game players which are usually male; they're into the spikes and the blood and and the chainmail and all the gore, and that has its place" says John Cadice, founder of Soda Pop Miniatures, which designed the game. "But it felt distinctly vacant of a lot of the types of gaming that felt more inclusive -- being able to bring in kids, or sit down at the table with your girlfriend."

See also: How to get my job: board game designer

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Colorado Symphony gets in the game with OhHeckYeah

Categories: Games

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Game on! This summer two blocks of downtown Denver will be transformed into a massive, immersive street arcade. Brian Corrigan, the brains behind OhHeckYeah, has been working on the project for a couple of years, and this morning it took a big step forward when he teamed up with the Colorado Symphony in Boettcher Concert Hall and composer, William Hill, to record original sound effects for the video games.

See also: 100 Colorado Creatives: Brian Corrigan

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